AI Insights · Timothy · July 2024
Top 5 Low Poly Games on Android in Italy Q2 2024
Discover the performance trends of the top 5 low poly games on Android in Italy during Q2 2024, including downloads, revenue, and active users.
During the second quarter of 2024, the top 5 low poly games on the Android platform in Italy showed varied performance trends in terms of downloads, revenue, and weekly active users. Here’s a detailed look at the data provided by Sensor Tower.
Roblox from Roblox Corporation saw significant fluctuations in its metrics. Weekly revenue started at approximately $74K in early April and experienced a dip to around $54K in mid-May. However, it rebounded strongly, peaking at about $93K by the end of June. Downloads followed an upward trajectory, starting at 19.8K in early April and reaching a high of 33.4K in the final week of June. Weekly active users hovered around the 1.8M mark initially, gradually increasing to 2.1M by the end of the quarter.
Art of War: Legions by Fastone Games HK had a more stable performance. Revenue showed minor fluctuations, peaking at around $3.4K in the second week of April and then stabilizing around the $1.7K mark towards the end of June. Downloads were relatively low, with a peak of 339 in mid-June. Weekly active users remained steady, starting at 2K in early April and ending at 1.9K by the end of June.
Frozen City from Century Games PTE. LTD. experienced a gradual decline in its metrics. Revenue dropped from approximately $2K in early April to $1.1K by the end of June. Downloads also decreased, starting at 959 and reaching a low of 437 in the last week of June. Weekly active users followed a similar trend, dropping from 8.4K in early April to 7.4K by the end of the quarter.
Island War, also by Fastone Games HK, showed mixed results. Revenue fluctuated throughout the quarter, with a peak of $1.8K in late May and stabilizing around $1.2K by the end of June. Downloads varied significantly, peaking at 1.1K in early June, while weekly active users showed an initial increase from 649 in early April to 1.5K by mid-April, before dropping to 873 by the end of June.
Idle Lumber Empire by AppQuantum exhibited a varied performance. Revenue peaked at around $1.5K in early April but dropped to approximately $797 in early May, before recovering to $1K by the end of June. Downloads saw a high of 2.8K in mid-April, settling at 1.9K by the end of the quarter. Weekly active users also fluctuated, peaking at 6.1K in mid-April and ending at 4.7K by the last week of June.
These insights highlight the dynamic nature of the mobile gaming market in Italy. For more detailed analysis and data, visit Sensor Tower.